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Hearts of iron 5 too much divisions
Hearts of iron 5 too much divisions













  1. #Hearts of iron 5 too much divisions how to#
  2. #Hearts of iron 5 too much divisions mod#
  3. #Hearts of iron 5 too much divisions upgrade#

New BICE players would be well advised to examine the stats of special equipment ahead of time.​ For example, at the cost of 1 special force unit, Amphibious Support Company can reduce the amphibious combat malus from 99% to ~80%, single-handedly making it possible to use a non-marine division in naval invasion that otherwise absolutely cannot in vanilla HOI4. flamethrower) are more than infantry battalions in BICE.

  • Special force and special equipment (e.g.
  • As well, pay special attention to terrain modifiers. (Garrison artillery practically make a division impossible to move for combat purpose.) New BICE players would be well advised to examine the stats of garrison units when deciding the force composition of a pre-WWII nation. Garrison artillery trade mobility and organization for high attack in towns and forts. Garrison units trade attack for high defense.
  • Defending towns and forts is made easier by Garrison and Garrison Artillery.
  • Sidelining or delaying all such techs can add up to a significant deficiency in a nation's combat capability.
  • Techs that do not outright introduce new equipment but instead improve existing battalions tend to be more significant in BICE than vanilla HOI4.
  • #Hearts of iron 5 too much divisions upgrade#

    Instead of production efficiency reduction, as in vanilla HOI4, the increase in resource demand from a single upgrade is much more capable of crippling a nation's production in BICE. aluminum, chromium, etc) but not always more production costs. Later tech equipment cost more resources (ie.Thus, it can be more optimal to skip using a new tech despite researching it for quality reasons and it can be more optimal to skip researching intermediate techs. Not all upgrade techs require researching the replacement either. Not all 'upgrade' techs confer all-around improvements over the preceding and dependent techs.New BICE players should be aware of the followings. There are, however, mechanics differences to BICE equipment system on top of additional flavour. Research and Equipment: BICE diversifies the equipment system of HOI4 to be more in line with historical reality compared to the simplified system in vanilla.

    #Hearts of iron 5 too much divisions how to#

    When deciding how to steer a pre-WWII nation, new BICE players should pay special attention to stability upkeep and be aware that war reduces stability by 0.30% per week on top of the one time -30% common with vanilla HOI4 as well, BICE introduces a "being neighbour to superior enemy" malus of -0.20% stability per week.If lack of mobilization is thrown into the mix, low stability can outright predicate total defeat. As with the vanilla version, at 10% stability or below, strikes are near guaranteed to occur frequently, which deprives the player of either production or large quantity of Political Points since low stability already reduces PP income, it can be near impossible to recover from low stability situations. However, the compounding effects of stability mean that stability is more important in BICE. Stability: Stability is not a new feature of BICE.Democracies are especially limited in conscription and economic laws. Also note that in order to change national laws, some prerequisites may be required.BICE players would be well advised to consider characters that increase PP income more and earlier than one would with vanilla HOI4. As well, optimal filling of government positions is more than timing with research years. Combined with more events and decisions, PP is more important in BICE compared to vanilla HOI4. Government and Political Points: The number of positions in government is much expanded in BICE.Be sure to check out the malus and timing of mobilization while planning for an upcoming war. With the exception of special cases from National Focus, each mobilization step takes several weeks. Mobilization: Lack of mobilization imposes steep combat penalty on the nation.For players transitioning from vanilla to BICE, the following highlights are useful to keep in mind. The result is a game with different dynamics (and hopefully much more historical immersion and realism) than vanilla HOI4.

    hearts of iron 5 too much divisions

    Game Mechanics Changes From Vanilla īlackICE overhauls the equipment system, tech trees, national focus trees, government, and combat from vanilla Hearts of Iron IV. Do not expect to win a campaign on the first try. If your only experience with HOI4 is with vanilla, you may feel as if you are playing a whole new game BICE adds and changes so many things. If you have no experience with Hearts of Iron IV, it is strongly recommended you play vanilla first to get a feel of the mechanics of the game, or BICE can be a little overwhelming. WARNING BlackICE is not for the faint hearted. As with all major overhauls ironman mode isn't recommended.

    #Hearts of iron 5 too much divisions mod#

  • Game settings - The mod built for 1936 starting scenario with historical focus and tested using the Normal settings.














  • Hearts of iron 5 too much divisions